Abstract painting of Superman and Joker characters joyfully riding a colorful ferris wheel with traditional brush strokes and vivid colors.
A dark, gloomy ethereal fantasy landscape featuring a blood-red river flowing through barren, leafless trees under a huge glowing crescent moon in a stormy orange sky.

Recommended Parameters

samplers

dpmpp_2m_sde_gpu, heunpp2, ddim, Euler, dpmpp_2m, dpmpp_3m_sde_gpu

steps

16 - 46

cfg

2.5 - 7

Tips

For A1111 interface, users are encouraged to experiment with settings to find optimal results.

Low strength ADetailer is recommended for eyes, hands, and face improvements.

Noise reinjection improves results especially with the Pixel Alchemy V13 model in ComfyUI.

Version Highlights

Improvements in this version (probably the last) :

  • More balanced composition

  • Better anatomical rendering, especially the hands

  • Less saturated colors

Pixel Alchemy 30

Recommended settings :

·         Sampler: dpmpp_2m_sde_gpu

·         Scheduler : sgm_uniform

·         CFG: 4

·         Steps: 30 - 40

Pixel Alchemy Hyper V20 & V22

Improvement of human body and hands from the merger of the unreleased Pixel Alchemy V2.0 and Hyper-SDXL-12 steps CFG LoRA

Settings (ComfyUI) : Sampler : heunpp2, ddim, Euler/ Scheduler : sgm_uniform, ddim_uniform, simple / Steps : 16 to 20 / cfg : 2.5 to 3
For A1111, I won't be able to give any recommendations, because I don't use it, but I think that with a few tests you will end up finding what works best.

Pixel Alchemy Hyper V16

It's a merging of Pixel Alchemy V1.6 model with 2 LoRAs :

Settings (ComfyUI):

Sampler : ddim / Scheduler : ddim_uniform / Steps : 20 / cfg : 3
Sampler : Euler / Scheduler : Simple / Steps : 14 / cfg : 2.5
Sampler : heunpp2/ Scheduler : sgm_uniform / Steps : 18 / cfg : 2.5

but feel free to test others settings, specially for A1111

Pixel Alchemy V16

Version 1.6 of Pixel Alchemy brings a significant improvement in the rendering of photorealistic portraits, the texture of the skin appears more natural.

It's a merging of Pixel Alchemy V1.3 with 1 checkpoint and 2 LoRAs

Pixel Alchemy V13

It's a merge of 4 checkpoints and 3 LORAs (see list below).
One of the main goals is was to obtain a very versatile checkpoint. It's NSFW one.

Quite efficient in rendering landscapes, realistic portraits, surrealism and gives better results with noise reinjection in ComfyUI (see below, the recommended extension)

All my uploaded images were generated with low strength ADetailer (Eyes / hands / Face).

Models merged in:

LoRAs merged in:

·         Sampler: dpmpp_2m / Euler / heunpp2 / dpmpp_3m_sde_gpu

·         Scheduler : Karras / Exponentiel / sgm_uniform

·         CFG: 5 - 7

·         Steps: 36 - 46

Previous
Vibrantly Sharp style - Vibrantly Sharp style v.3
Next
Dark Ghibli Fairytales - Illustrious

Model Details

Model type

Checkpoint

Base model

SDXL 1.0

Model version

Pixel Alchemy v30

Model hash

5590ef4d4f

Creator

Discussion

Please log in to leave a comment.

Images by Pixel Alchemy - Pixel Alchemy v30

animals Images

architecture Images

base model Images

photorealistic Images

surrealism Images